GAM 430 Capstone: Building a Game

This course is intended as a culmination of all a student's work in the Unity Game Development major. Students will work in groups to build a game in the unity engine that uses real-time 2D or,3D visuals and showcases their understanding of the core principles of game design. Students will pitch their game, design, prototype, build and test their game. Students will be evaluated based on the quality of their game, and their internal project management processes. This online course has optional live sessions.

Credits

3

Prerequisite

Prerequisite: GAM 333. You must successfully complete GAM 333 before taking GAM 430.